Post by elektroviking on Dec 7, 2015 13:52:32 GMT -5
The Following is the current Professions Available and what they gain per Rank.
Each Rank will cost 10 Reknown. An event yields 3Reknown (currently)
New Characters start with 10 Reknown. Humans will get Rank1 Professions at Half Cost.
Crafting Component will be used for Any Profession that Produces. They will not be Profession Specific.
Its what you need, when you need it.
This is PublicVersionOne. Everything can and likely will be modified as it gets used.
They were created using a Pattern that should be useable with 'any' professions.
So additional Professions can be Submitted or be designed by us if there is a Want.
Armorer/WeaponMaker:
Rank 1: Cobble items together
Once per Event
-Can take 3 Used/Broken Armor/Weapon to create 1 Armor/Weapon
Rank 2: Create Item
Twice Per Event
-Can take 3 Crafting Components to Create 1 Armor or Weapon
Rank 3: Cobble Items Cheaper
Three Times per Event
-Can take 2 Used/Broken Armor/Weapon to create 1 Armor/Weapon
Rank 4: Create Item Cheaper
Four Times per Event
-Can take 2 Crafting Components to Create 1 Armor or Weapon
Rank 5: Create something New
Your a master crafting no longer requires any effort from you.
-Can take 1 Used/Broken Armor/Weapon to create 1 Armor/Weapon
BulletMaker:
Rank 1: Cobble items together
Once per Event
-Can turn 15 used Bullets into 3 new Bullet
Rank 2: Create Item
Twice Per Event
-Can take 2 Crafting Components to Create 3 Bullets
Rank 3: Cobble Items Cheaper
Three Times per Event
-Can turn 10 used Bullets into 3 new Bullet
Rank 4: Create Item Cheaper
Four Times per Event
-Can take 1 Crafting Components to Create 3 Bullets
Rank 5: Create something New
Your a master crafting no longer requires any effort from you.
-Can take 1 Crafting Components to Create 6 Bullets
-Can turn 6 used Bullets into 3 new Bullet
-May take time with Staff to attempt to bring something 'new' to the game that will always have your characters name associated with it.
Scavenger:
At the beginning of the Event, you will gain all resources
Rank 1:
Find 2 Broken Parts
Rank 2:
Find x1 unit of Nourishment
Rank 3:
Find 1 Crafting Component
Rank 4:
Find 2 Crafting Components & 2 Broken Parts
Rank 5:
Find One Basic Item
GunSmith
Rank 1: Cobble items together
Once per Event
-Can take 3 Broken Guns to create 1 Gun
Rank 2: Create Item
Twice Per Event
-Can take 3 Crafting Components to Create 1 Gun
Rank 3: Cobble Items Cheaper
Three Times per Event
-Can take 2 Broken Guns to create 1 Gun
Rank 4: Create Item Cheaper
Four Times per Event
-Can take 2 Crafting Components to Create 1 Gun
Rank 5: Create something New
Your a master crafting no longer requires any effort from you.
-Can take 1 Broken Gun to create 1 Gun
Scout
Rank 1:
Start every Event with the Current Map
Rank 2:
Can find out defenses for One Faction
Rank 3:
Choose a section of the Map to remove its Fog
Rank 4:
Can find out Population of One Faction
Rank 5:
Start every event with a Completely revealed map
Medical
Rank 1:
May refill Syringes
Can turn x3 Crafting Component into x1 fresh bandage
Rank 2:
Can RP 30 seconds and mimic the effect of a Bandage
1/hour
Rank 3
Can turn x2 Crafting Component into x1 Fresh bandage
Rank 4
Can RP 15 seconds and mimic the effects of a Bandage
1/hour
Rank 5
Can turn x1 Crafting Component into x1 Fresh Bandage
Chemist
Rank 1:
Create x1 Drug/Nourishment/Consumable for 3 Crafting Components
Rank 2:
Create x2 Drug/Nourishment/Consumable for 3 Crafting Components
Rank 3:
Create x2 Drug/Nourishment/Consumable for 2 Crafting Components
Rank 4:
Create x3 Drug/Nourishment/Consumable for 2 Crafting Components
Rank 5:
Create x3 Drug/Nourishment/Consumable for 1 Crafting Components
Lockpicking
Rank 1: -5 secs to open a lock
Rank 2: -5 (-10) seconds to open a lock
Rank 3: No longer needs a Screwdriver to pick a lock
Rank 4: Bobby Pin doesn't Break
Rank 5: -5 (-15) seconds to open a lock
RobCo Engineer
Rank 1:
Can turn x3 Crafting Component into x1 Repair Kit
Rank 2:
Can RP 30 seconds and mimic the effect of a Repair Kit
1/hour
Rank 3
Can turn x2 Crafting Component into x1 Repair Kit
Rank 4
Can RP 15 seconds and mimic the effects of a Repair Kit
1/hour
Rank 5
Can turn x1 Crafting Component into x1 Repair Kit
Faction:
Rank 1:
Can Donate/benefit from Faction Nutrition Benefit
Rank 2:
Gain 1 bandage, repair kit, Bullet, or Energy Shot from/per faction
Rank 3:
-1 cap cost from Faction Merchant
Rank 4:
Gain any 2 of: Bandage, Repair Kit, Bullet, or Energy Shot from/per Faction
Rank 5:
-2 cap cost from Faction Merchant
Gain any 3 of: Bandage, Repair Kit, Buttet, or Energy Shot from/per Faction
Each Rank will cost 10 Reknown. An event yields 3Reknown (currently)
New Characters start with 10 Reknown. Humans will get Rank1 Professions at Half Cost.
Crafting Component will be used for Any Profession that Produces. They will not be Profession Specific.
Its what you need, when you need it.
This is PublicVersionOne. Everything can and likely will be modified as it gets used.
They were created using a Pattern that should be useable with 'any' professions.
So additional Professions can be Submitted or be designed by us if there is a Want.
Armorer/WeaponMaker:
Rank 1: Cobble items together
Once per Event
-Can take 3 Used/Broken Armor/Weapon to create 1 Armor/Weapon
Rank 2: Create Item
Twice Per Event
-Can take 3 Crafting Components to Create 1 Armor or Weapon
Rank 3: Cobble Items Cheaper
Three Times per Event
-Can take 2 Used/Broken Armor/Weapon to create 1 Armor/Weapon
Rank 4: Create Item Cheaper
Four Times per Event
-Can take 2 Crafting Components to Create 1 Armor or Weapon
Rank 5: Create something New
Your a master crafting no longer requires any effort from you.
-Can take 1 Used/Broken Armor/Weapon to create 1 Armor/Weapon
BulletMaker:
Rank 1: Cobble items together
Once per Event
-Can turn 15 used Bullets into 3 new Bullet
Rank 2: Create Item
Twice Per Event
-Can take 2 Crafting Components to Create 3 Bullets
Rank 3: Cobble Items Cheaper
Three Times per Event
-Can turn 10 used Bullets into 3 new Bullet
Rank 4: Create Item Cheaper
Four Times per Event
-Can take 1 Crafting Components to Create 3 Bullets
Rank 5: Create something New
Your a master crafting no longer requires any effort from you.
-Can take 1 Crafting Components to Create 6 Bullets
-Can turn 6 used Bullets into 3 new Bullet
-May take time with Staff to attempt to bring something 'new' to the game that will always have your characters name associated with it.
Scavenger:
At the beginning of the Event, you will gain all resources
Rank 1:
Find 2 Broken Parts
Rank 2:
Find x1 unit of Nourishment
Rank 3:
Find 1 Crafting Component
Rank 4:
Find 2 Crafting Components & 2 Broken Parts
Rank 5:
Find One Basic Item
GunSmith
Rank 1: Cobble items together
Once per Event
-Can take 3 Broken Guns to create 1 Gun
Rank 2: Create Item
Twice Per Event
-Can take 3 Crafting Components to Create 1 Gun
Rank 3: Cobble Items Cheaper
Three Times per Event
-Can take 2 Broken Guns to create 1 Gun
Rank 4: Create Item Cheaper
Four Times per Event
-Can take 2 Crafting Components to Create 1 Gun
Rank 5: Create something New
Your a master crafting no longer requires any effort from you.
-Can take 1 Broken Gun to create 1 Gun
Scout
Rank 1:
Start every Event with the Current Map
Rank 2:
Can find out defenses for One Faction
Rank 3:
Choose a section of the Map to remove its Fog
Rank 4:
Can find out Population of One Faction
Rank 5:
Start every event with a Completely revealed map
Medical
Rank 1:
May refill Syringes
Can turn x3 Crafting Component into x1 fresh bandage
Rank 2:
Can RP 30 seconds and mimic the effect of a Bandage
1/hour
Rank 3
Can turn x2 Crafting Component into x1 Fresh bandage
Rank 4
Can RP 15 seconds and mimic the effects of a Bandage
1/hour
Rank 5
Can turn x1 Crafting Component into x1 Fresh Bandage
Chemist
Rank 1:
Create x1 Drug/Nourishment/Consumable for 3 Crafting Components
Rank 2:
Create x2 Drug/Nourishment/Consumable for 3 Crafting Components
Rank 3:
Create x2 Drug/Nourishment/Consumable for 2 Crafting Components
Rank 4:
Create x3 Drug/Nourishment/Consumable for 2 Crafting Components
Rank 5:
Create x3 Drug/Nourishment/Consumable for 1 Crafting Components
Lockpicking
Rank 1: -5 secs to open a lock
Rank 2: -5 (-10) seconds to open a lock
Rank 3: No longer needs a Screwdriver to pick a lock
Rank 4: Bobby Pin doesn't Break
Rank 5: -5 (-15) seconds to open a lock
RobCo Engineer
Rank 1:
Can turn x3 Crafting Component into x1 Repair Kit
Rank 2:
Can RP 30 seconds and mimic the effect of a Repair Kit
1/hour
Rank 3
Can turn x2 Crafting Component into x1 Repair Kit
Rank 4
Can RP 15 seconds and mimic the effects of a Repair Kit
1/hour
Rank 5
Can turn x1 Crafting Component into x1 Repair Kit
Faction:
Rank 1:
Can Donate/benefit from Faction Nutrition Benefit
Rank 2:
Gain 1 bandage, repair kit, Bullet, or Energy Shot from/per faction
Rank 3:
-1 cap cost from Faction Merchant
Rank 4:
Gain any 2 of: Bandage, Repair Kit, Bullet, or Energy Shot from/per Faction
Rank 5:
-2 cap cost from Faction Merchant
Gain any 3 of: Bandage, Repair Kit, Buttet, or Energy Shot from/per Faction