Post by elektroviking on May 5, 2016 11:57:40 GMT -5
Unless otherwise noted (*) Professions can be used per Event per Rank. i.e. A Rank 2 Profession can be used Twice an Event.
Armorer:
Rank 1: -Can take 3 Components to make 1 Point armor
Rank 2: Twice Per Event (can create x2-1pt Armor or x1-2pt Armor)
Rank 3: -Can take 2 Components to make 1pt of Armor
Rank 4:
Rank 5:-Can take 1 Component to create 1pt of Armor
WeaponMaker:
Rank 1: Can Build White Weapons-Can take 3 Components to make 1 Weapon
Rank 2: Can Build Green Weapons
Rank 3: Can Build Yellow Weapons-Can take 2 Components to make 1 Weapon
Rank 4: Can Build Blue Weapons
Rank 5: Can Build Red Weapons-Can take 1 Component to create 1 Weapon
BulletMaker:
Rank 1: -Can turn 5 used Bullets into 1 new Bullet, Can take 3 Components to Create 3 Bullets
Rank 2: -Can take 2 Components to Create 3 Bullets
Rank 3: -Can turn 5 used Bullets into 2 new Bullet
Rank 4: -Can take 1 Components to Create 3 Bullets
Rank 5: -Can take 1 Crafting Components to Create 6 Bullets-Can turn 5 used Bullets into 3 new Bullet
Plasma Charger:
Able to create Plasma Ammo
Rank 1: 6 component = 3 Charges
Rank 2: 9 Component = 5 Charges
Rank 3: 4 Component = 3 Charges
Rank 4: 6 Component = 5 Charges
Rank 5: 2 Component = 3 Charges
Scavenger:*
At the beginning of the Event, you will gain your all resources accumulated by Rank.
Rank 1:Find 1 random consumable (i.e. bandage, bullet, repair kit
Rank 2:Find 1 Crafting Component
Rank 3:Find 1 random consumable
Rank 4:Find 2 Crafting Components & 1 random Consumable
Rank 5:Find One Basic Item (Weapon or 1ptArmor)
GunSmith
Rank 1: Build Ballistic Pistols-Can take 3 Components to create 1 Gun
Rank 2: Build Ballistic Semi Automatic Rifles
Rank 3: Build Plasma Weapons-Can take 2 Components to create 1 Gun
Rank 4: Build Automatic Weapons
Rank 5:-Can take 1 Component to create 1 Gun
Scout*
Rank 1: Start every Event with the Current Map (May get warning intellegence from Story Staff)
(If no Map available, increased chances of Warning Intellegence)
Rank 2:Can find out defenses for One Faction
Rank 3:Choose a section of the Map to remove its Fog
Rank 4:Can find out Population of One Faction
Rank 5:Start every event with a Completely revealed map
Medical
Rank 1:"May refill Syringes*-Can turn x3 Crafting Component into x1 fresh bandage
(This means you know 'how'. You still have to gain access to a StimPak bag)
Rank 2:*Can RP 30 seconds and mimic the effect of a Bandage 1/hour
Rank 3:Can turn x2 Crafting Component into x1 Fresh bandage
Rank 4:*Can RP 15 seconds and mimic the effects of a Bandage 1/hour
Rank 5: Can turn x1 Crafting Component into x1 Fresh Bandage
Chemist
Rank 1: Create x1 Drug/Consumable for 3 Crafting Components
Rank 2: Create x2 Drug/Consumable for 3 Crafting Components
Rank 3: Create x2 Drug/Consumable for 2 Crafting Components
Rank 4: Create x3 Drug/Consumable for 2 Crafting Components
Rank 5: Create x3 Drug/Consumable for 1 Crafting Components
Lockpicking*
Rank 1: -5 secs to open a lock
Rank 2: -5 (-10) seconds to open a lock
Rank 3: No longer needs a Screwdriver to pick a lock
Rank 4: Bobby Pin doesn't Break
Rank 5: -5 (-15) seconds to open a lock
RobCo Engineer
Rank 1: Can turn x3 Component into x1 Repair Kit
Rank 2: Can RP 30 seconds and mimic the effect of a Repair Kit 1/hour
Rank 3: Can turn x2 Component into x1 Repair Kit
Rank 4: Can RP 15 seconds and mimic the effects of a Repair Kit 1/hour
Rank 5: Can turn x1 Component into x1 Repair Kit
Faction*:
Rank 1: Member of the Faction
Rank 2: Gain 1 bandage, repair kit, Bullet, or Energy Shot from/per faction
Rank 3: -1 cap cost from Faction Merchant
Rank 4: Gain any 2 of: Bandage, Repair Kit, Bullet, or Energy Shot from/per Faction
Rank 5: -2 cap cost from Faction Merchant
Gain any 3 of: Bandage, Repair Kit, Bullet, or Energy Shot from/per Faction
Armorer:
Rank 1: -Can take 3 Components to make 1 Point armor
Rank 2: Twice Per Event (can create x2-1pt Armor or x1-2pt Armor)
Rank 3: -Can take 2 Components to make 1pt of Armor
Rank 4:
Rank 5:-Can take 1 Component to create 1pt of Armor
WeaponMaker:
Rank 1: Can Build White Weapons-Can take 3 Components to make 1 Weapon
Rank 2: Can Build Green Weapons
Rank 3: Can Build Yellow Weapons-Can take 2 Components to make 1 Weapon
Rank 4: Can Build Blue Weapons
Rank 5: Can Build Red Weapons-Can take 1 Component to create 1 Weapon
BulletMaker:
Rank 1: -Can turn 5 used Bullets into 1 new Bullet, Can take 3 Components to Create 3 Bullets
Rank 2: -Can take 2 Components to Create 3 Bullets
Rank 3: -Can turn 5 used Bullets into 2 new Bullet
Rank 4: -Can take 1 Components to Create 3 Bullets
Rank 5: -Can take 1 Crafting Components to Create 6 Bullets-Can turn 5 used Bullets into 3 new Bullet
Plasma Charger:
Able to create Plasma Ammo
Rank 1: 6 component = 3 Charges
Rank 2: 9 Component = 5 Charges
Rank 3: 4 Component = 3 Charges
Rank 4: 6 Component = 5 Charges
Rank 5: 2 Component = 3 Charges
Scavenger:*
At the beginning of the Event, you will gain your all resources accumulated by Rank.
Rank 1:Find 1 random consumable (i.e. bandage, bullet, repair kit
Rank 2:Find 1 Crafting Component
Rank 3:Find 1 random consumable
Rank 4:Find 2 Crafting Components & 1 random Consumable
Rank 5:Find One Basic Item (Weapon or 1ptArmor)
GunSmith
Rank 1: Build Ballistic Pistols-Can take 3 Components to create 1 Gun
Rank 2: Build Ballistic Semi Automatic Rifles
Rank 3: Build Plasma Weapons-Can take 2 Components to create 1 Gun
Rank 4: Build Automatic Weapons
Rank 5:-Can take 1 Component to create 1 Gun
Scout*
Rank 1: Start every Event with the Current Map (May get warning intellegence from Story Staff)
(If no Map available, increased chances of Warning Intellegence)
Rank 2:Can find out defenses for One Faction
Rank 3:Choose a section of the Map to remove its Fog
Rank 4:Can find out Population of One Faction
Rank 5:Start every event with a Completely revealed map
Medical
Rank 1:"May refill Syringes*-Can turn x3 Crafting Component into x1 fresh bandage
(This means you know 'how'. You still have to gain access to a StimPak bag)
Rank 2:*Can RP 30 seconds and mimic the effect of a Bandage 1/hour
Rank 3:Can turn x2 Crafting Component into x1 Fresh bandage
Rank 4:*Can RP 15 seconds and mimic the effects of a Bandage 1/hour
Rank 5: Can turn x1 Crafting Component into x1 Fresh Bandage
Chemist
Rank 1: Create x1 Drug/Consumable for 3 Crafting Components
Rank 2: Create x2 Drug/Consumable for 3 Crafting Components
Rank 3: Create x2 Drug/Consumable for 2 Crafting Components
Rank 4: Create x3 Drug/Consumable for 2 Crafting Components
Rank 5: Create x3 Drug/Consumable for 1 Crafting Components
Lockpicking*
Rank 1: -5 secs to open a lock
Rank 2: -5 (-10) seconds to open a lock
Rank 3: No longer needs a Screwdriver to pick a lock
Rank 4: Bobby Pin doesn't Break
Rank 5: -5 (-15) seconds to open a lock
RobCo Engineer
Rank 1: Can turn x3 Component into x1 Repair Kit
Rank 2: Can RP 30 seconds and mimic the effect of a Repair Kit 1/hour
Rank 3: Can turn x2 Component into x1 Repair Kit
Rank 4: Can RP 15 seconds and mimic the effects of a Repair Kit 1/hour
Rank 5: Can turn x1 Component into x1 Repair Kit
Faction*:
Rank 1: Member of the Faction
Rank 2: Gain 1 bandage, repair kit, Bullet, or Energy Shot from/per faction
Rank 3: -1 cap cost from Faction Merchant
Rank 4: Gain any 2 of: Bandage, Repair Kit, Bullet, or Energy Shot from/per Faction
Rank 5: -2 cap cost from Faction Merchant
Gain any 3 of: Bandage, Repair Kit, Bullet, or Energy Shot from/per Faction